IClusteringAlgorithm Methods |
The IClusteringAlgorithm type exposes the following members.
Name | Description | |
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CalculateClusters |
Calculates all clusters in terms of the given map.
If clustering the whole world (i.e. when running on a tile-server) the map object should encompass the entire world.
For example:
int worldSizePx = TileSize * TilesPerSuperTile * Zoom; Map map = new Map(new LatLon(0, 0), worldSizePx, worldSizePx, ZoomLevel.World); | |
GetQueryBounds |
Get the required query bounds for calculating clusters for the given viewport.
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